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This is only the Client -> Server Protocal, for information on how the server responds,
view the protocol information.
@login|userID`password`clientID - This will log the user and is required for them
to use many of the other commands.
@count - Shows how many people are connected to the server, this is a total
connection count, not the number of people that match your clientID.
@join|groupID - Will allow you to join a group. The Server must already have
to group in order for you to join. You need to have authenticated before using this command.
@joinnew|groupID`title`mode - Will allow you to make a new group, if the group
is already on the server, you will automatically join it. You need to have authenticated before
using this command.
@part - Casues the client to manually leave it's currnt group, both @join, and @joinnew
class this command automatically.
@list - Will list all the channels currently managed by the server that match your
clientID. You need to have authenticated before using this command.
@who - Will list the names of the people in the channel currently. You need to be
in a channel
@privmsg|name`message - Will send a private message to only one user, the
user must be in the game group as you for the message to get through.
@gameCmd|data - Will transmite useful game information to all clients in a group,
this can be useful for sending "control" information.
@oneway - Sets your current group to only transmite data one way. This means
that when you send data to the server is only goes out to the other clients and will not come back
to you.
@twoway - Sets your current group to transmite data both directions. This means
any data you send will come back to you.
@transid - Will send the players user ID vs. Name when sending data.
@transname - Will send the players name vs. user ID when sending data.
@logout - Logs you off the server.
#data - Well send "data" to your current group.
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